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FEATURES.ASC
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1991-01-13
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38 lines
-- WHATS NEW --
Version 2.10
=============================================================================
** IMPROVED code for Special sales, will now have any sales at
much more reasonable pricing
** FIXED bug which denied players opportunity to sell raw materials,
especially CRYSTALIS!
** IMPROVED displays during SALE process.
** CHANGED Uncontrolled planet to display 'RACE: NONE' and
'INDIFFERENCE/UNKNOWN'.
** FIXED colonization of planets to change planets race to that
of the player that colonizes it!...This will give a FAVORABLE
racial adjustment to player! (also changed INVASION or LOST
colonies similar to this!)
** CHANGES to ATTACK PLAYER routines Include increasing per turn
damage, especially true with high end weapon systems, also added
chances of having weapon explosions based on effectiveness of
weapons! Also added 'Sitting Duck' Routine where if either
Attacker or Defender has NO Weapons, or Cruisers, they won't last
long!. Further, Increased damage to shields after a players
cruisers have been eliminated...no longer will you do 20 points
of damage to an opponents shields when they have 25,000!!
** CHANGES to PLANETARY INVASIONS include Increasing Strength of
of FORTS, as well as assurring a better chance of their survival
during attacks!...There is now a MAXIMUM of 25 forts destroyed
per turn, and if you loose all your cruisers, WATCH OUT!...Your
shields won't last long against their combined fire power!
** FIXED minor bug in Planetary invasion routines causing display
of incorrect planet name (tried to stuff 350 planet names into
255 positions!)